Table of Contents

Method SummonFamiliar

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

SummonFamiliar()

Instructs this creature to summon their familiar (wizard/sorcerer).
Does nothing if this creature has no familiar available.

public void SummonFamiliar()

SummonFamiliar(string)

Forces this creature to summon a familiar event if it does not meet the base game requirements

public void SummonFamiliar(string resRef)

Parameters

resRef string

The blueprint resource reference of the creature.