Method SetTileExplored
SetTileExplored(NwArea, int, int, bool)
Gets whether the given area tile is visible on the map for this creature.
Tile exploration also controls object visibility in areas and the fog of war for interior and underground areas.
public bool SetTileExplored(NwArea area, int x, int y, bool newState)
Parameters
areaNwAreaThe area containing the tile.
xintThe location of the tile on the x axis.
yintThe location of the tile on the y axis.
newStateboolThe new exploration state for this tile (true = explored, false = unexplored).
Returns
- bool
The exploration state before newState. True if this creature has explored this tile, otherwise false.