Table of Contents

Property Position

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

Position

Gets or sets the creature's position.
NOTE: For player creatures, you likely want to immobilize the player first before moving them.
An issue exists where drive mode (W/A/S/D) can cause a client/server desync, making the creature appear at their old position.

public override Vector3 Position { set; }

Property Value

Vector3