Table of Contents

Event OnPerception

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

Triggered when the creature perceives another creature (seen, heard, vanished, inaudible).

public event Action<CreatureEvents.OnPerception> OnPerception

Returns

Action<CreatureEvents.OnPerception>
Triggered when the creature perceives another creature (seen, heard, vanished, inaudible).