Table of Contents

Method GetTileExplored

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

GetTileExplored(NwArea, int, int)

Gets whether the given area tile is visible on the map for this creature.
Tile exploration also controls object visibility in areas and the fog of war for interior and underground areas.

public bool GetTileExplored(NwArea area, int x, int y)

Parameters

area NwArea

The area containing the tile.

x int

The location of the tile on the x axis.

y int

The location of the tile on the y axis.

Returns

bool

True if this creature has explored this tile, otherwise false.