Table of Contents

Method SetTiles

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

SetTiles(List<TileData>, SettleFlags, string)

Bulk change a set of tiles in this area.

public void SetTiles(List<TileData> data, SettleFlags flags = SettleFlags.RecomputeLighting, string tileSet = "")

Parameters

data List<TileData>

The updated tile data.

flags SettleFlags

Flags/behaviours to apply once the tiles have been set.

tileSet string

If specified, also changes the area's tileset. Warning: only use this if you really know what you're doing, it's very easy to break things badly.