Table of Contents

Method SetBindWatch

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

SetBindWatch(NwPlayer, int, bool)

Marks this property as watched/un-watched.
A watched bind will invoke the NUI script event every time its value changes.

public void SetBindWatch(NwPlayer player, int uiToken, bool watch)

Parameters

player NwPlayer

The player whose binding will be updated.

uiToken int

The unique UI token to be updated.

watch bool

True if the value should be watched, false if it should not be watched.