Table of Contents

Method SetTile

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

SetTile(int, TileRotation, int, SettleFlags)

Changes the tile at this location to a new tile.

public void SetTile(int tileId, TileRotation rotation, int height = 0, SettleFlags flags = SettleFlags.RecomputeLighting)

Parameters

tileId int

The new tile to apply.

rotation TileRotation

How the tile should be rotated.

height int

The height of the tile.

flags SettleFlags

Additional flags/behaviours to run after the tile is updated.