Table of Contents

Method GetNearestCreatures

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

GetNearestCreatures()

Gets all creatures near this location, ordered by distance.

public IEnumerable<NwCreature> GetNearestCreatures()

Returns

IEnumerable<NwCreature>

GetNearestCreatures(CreatureTypeFilter)

Gets all creatures near this location, ordered by distance.

public IEnumerable<NwCreature> GetNearestCreatures(CreatureTypeFilter filter1)

Parameters

filter1 CreatureTypeFilter

A filter for the returned creatures.

Returns

IEnumerable<NwCreature>

GetNearestCreatures(CreatureTypeFilter, CreatureTypeFilter)

Gets all creatures near this location, ordered by distance.

public IEnumerable<NwCreature> GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2)

Parameters

filter1 CreatureTypeFilter

A filter for the returned creatures.

filter2 CreatureTypeFilter

A 2nd filter for the returned creatures.

Returns

IEnumerable<NwCreature>

GetNearestCreatures(CreatureTypeFilter, CreatureTypeFilter, CreatureTypeFilter)

Gets all creatures near this location, ordered by distance.

public IEnumerable<NwCreature> GetNearestCreatures(CreatureTypeFilter filter1, CreatureTypeFilter filter2, CreatureTypeFilter filter3)

Parameters

filter1 CreatureTypeFilter

A filter for the returned creatures.

filter2 CreatureTypeFilter

A 2nd filter for the returned creatures.

filter3 CreatureTypeFilter

A 3rd filter for the returned creatures.

Returns

IEnumerable<NwCreature>