Method ACBonusVsDmgType
ACBonusVsDmgType(IPDamageType, int)
Creates an Armor Class bonus versus a damage type. Only physical types (Bludgeoning, Piercing, Slashing) are valid. Bonus must be 1–20.
public static ItemProperty ACBonusVsDmgType(IPDamageType damageType, int bonus)
Parameters
damageTypeIPDamageTypeThe damage type (physical only).
bonusintThe AC bonus (1–20).
Returns
- ItemProperty
The created item property.
Remarks
Items that gain a Deflection bonus: Creature Skins, staves, rings, melee weapons, helmets, cloaks, belts, gloves, and ranged weapons that use ammunition.
Items that gain an Armor bonus: Armors and bracers.
Items that gain a Natural Armor bonus: Amulets.
Items that gain a Shield bonus: Shields.
Items that gain a Dodge bonus: Boots.