Table of Contents

Class OnServerCharacterSave

Namespace
Anvil.API.Events
Assembly
NWN.Anvil.dll

Called when the server is about to save a character to the server vault.
This is called once for every character when the server is exiting, when a player leaves the server, or when ExportSingleCharacter() & ExportAllCharacters() is called.
This event can be skipped to prevent the character from being saved.

public sealed class OnServerCharacterSave : IEvent
Inheritance
OnServerCharacterSave
Implements
Inherited Members
Extension Methods

Properties

Player

Gets the player that is being saved.

PreventSave

Gets or sets a value indicating whether the character should be prevented from being saved.