Class OnServerCharacterSave
Triggered when the server is about to save a character to the server vault.
This is called once for every character when the server is exiting, when a player leaves the server,
or when ExportCharacter() & ExportAllCharacters() is called.
Set PreventSave to skip saving the character.
public sealed class OnServerCharacterSave : IEvent
- Inheritance
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OnServerCharacterSave
- Implements
- Inherited Members
- Extension Methods
Properties
- Player
Gets the player that is being saved.
- PreventSave
Gets or sets a value indicating whether the character should be prevented from being saved.