Table of Contents

Class OnObjectUse

Namespace
Anvil.API.Events
Assembly
NWN.Anvil.dll

Triggered when a creature is about to use an object.

public sealed class OnObjectUse : IEvent
Inheritance
OnObjectUse
Implements
Inherited Members
Extension Methods

Properties

Object

Gets the object that is being used.

PreventObjectUse

Set to true to prevent usage of the object.

UsedBy

Gets the creature using the object.