Table of Contents

Class OnObjectUse

Namespace
Anvil.API.Events
Assembly
NWN.Anvil.dll

Called when a creature is about to use an object.

public sealed class OnObjectUse : IEvent
Inheritance
OnObjectUse
Implements
Inherited Members
Extension Methods

Properties

Object

The object that is being used.

PreventObjectUse

Gets or sets if usage of the object should be prevented.

UsedBy

The creature using the object.