Table of Contents

Class OnEffectApply

Namespace
Anvil.API.Events
Assembly
NWN.Anvil.dll

Called when an effect is about to be applied to a creature.

public sealed class OnEffectApply : IEvent
Inheritance
OnEffectApply
Implements
Inherited Members
Extension Methods

Properties

Effect

Gets the effect being applied.

Object

Gets the object that the effect is being applied to.

PreventApply

Gets or sets whether this effect should be prevented from being applied.