Table of Contents

Class OnDebugRunScriptChunk

Namespace
Anvil.API.Events
Assembly
NWN.Anvil.dll

Called when a client has requested a script chunk to be executed.

public sealed class OnDebugRunScriptChunk : IEvent
Inheritance
OnDebugRunScriptChunk
Implements
Inherited Members
Extension Methods

Properties

Player

Gets the player attempting to spawn the visual effect.

ScriptChunk

Gets the raw script chunk that is attempted to be executed.

Skip

Gets or sets if execution of the script chunk should be skipped.

Target

Gets the object currently set as "OBJECT_SELF"

WrapIntoMain

Gets if the script chunk was requested to be wrapped in a main function.