Class DamageData<T>
Represents the typed damage data used to apply damage to a game object.
public sealed class DamageData<T> where T : unmanaged
Type Parameters
TThe underlying native type used to represent damage values.
- Inheritance
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DamageData<T>
- Inherited Members
- Extension Methods
Properties
Methods
- GetDamageByType(DamageType)
Gets the damage value for the specified DamageType.
- SetDamageByType(DamageType, T)
Sets the damage value for the specified DamageType.