Method Swarm
Swarm(bool, string, string, string, string)
Creates a swarm effect. This is exactly the same as SummonCreature(string, VisualEffectTableEntry, TimeSpan, int, VisualEffectTableEntry?), except, after one dies, another takes its place.
public static Effect Swarm(bool loop, string creatureTemplate1, string creatureTemplate2 = "", string creatureTemplate3 = "", string creatureTemplate4 = "")
Parameters
loopboolIf true, while the effect is active and the last creature dies, it will loop back to the first template.
creatureTemplate1stringThe blueprint of the first creature to spawn.
creatureTemplate2stringThe blueprint of the second creature to spawn.
creatureTemplate3stringThe blueprint of the third creature to spawn.
creatureTemplate4stringThe blueprint of the fourth creature to spawn.