Table of Contents

Method SpellLevelAbsorption

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

SpellLevelAbsorption(int, int, SpellSchool)

Creates an effect that absorbs a certain amount of spells.

public static Effect SpellLevelAbsorption(int maxSpellLevel, int totalSpellsAbsorbed = 0, SpellSchool spellSchool = SpellSchool.General)

Parameters

maxSpellLevel int

The max level spell that can be absorbed.

totalSpellsAbsorbed int

The total number of spells that can be absorbed.

spellSchool SpellSchool

The spell school to absorb specifically.

Returns

Effect