Table of Contents

Method DamageIncrease

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

DamageIncrease(int, DamageType)

Creates an effect that applies a bonus to a specified damage type.

public static Effect DamageIncrease(int bonus, DamageType damageType = DamageType.Magical)

Parameters

bonus int

The damage bonus to apply.

damageType DamageType

The damage type to apply the bonus to.

Returns

Effect

DamageIncrease(DamageBonus, DamageType)

Creates an effect that applies a bonus to a specified damage type.

public static Effect DamageIncrease(DamageBonus bonus, DamageType damageType = DamageType.Magical)

Parameters

bonus DamageBonus

The damage bonus to apply.

damageType DamageType

The damage type to apply the bonus to.

Returns

Effect