Table of Contents

Method DamageImmunityIncrease

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

DamageImmunityIncrease(DamageType, int)

Creates an effect that increases immunity to a certain damage type, to a max of 100% (complete immunity).

public static Effect DamageImmunityIncrease(DamageType damageType, int pctImmunity)

Parameters

damageType DamageType

The type of damage to increase immunity against.

pctImmunity int

A positive number representing the percentage increase (1-100).

Returns

Effect