Table of Contents

Method DamageImmunityDecrease

Namespace
Anvil.API
Assembly
NWN.Anvil.dll

DamageImmunityDecrease(DamageType, int)

Creates an effect that decreases immunity to a certain damage type.
If a creature does not have an immunity to the specified type, the creature will instead become more vulnerable to the damage, to a max of 100% (double damage).

public static Effect DamageImmunityDecrease(DamageType damageType, int pctImmunity)

Parameters

damageType DamageType

The type of damage to decrease immunity against.

pctImmunity int

A positive number representing the percentage decrease (1-100).

Returns

Effect