Method DamageImmunityDecrease
DamageImmunityDecrease(DamageType, int)
Creates an effect that decreases immunity to a certain damage type.
If a creature does not have an immunity to the specified type, the creature will instead become more vulnerable to the damage, to a max of 100% (double damage).
public static Effect DamageImmunityDecrease(DamageType damageType, int pctImmunity)
Parameters
damageTypeDamageTypeThe type of damage to decrease immunity against.
pctImmunityintA positive number representing the percentage decrease (1-100).